![]() ![]() glxgears works, but FlatShade is not implemented (and will probably never be), so it's slightly different than using GLES1.1 or actual GL hardware.OpenGL 2.x games that have been tested include: OpenRA, GZDoom, Danger from the Deep, SuperTuxKart 0.8.1, Hammerwatch, OpenMW, half life 2, many FNA & MonoGames games (FEZ, Towerfall Ascension, Stardew Valley, Dust, Owlboy, and many other), even some Unit圓D games (Teslagrad, Colin McRea Rally remake and other).An ES2 context should be usable (useful for SDL2).FogCoord are supported, along with secondary color.Lighting support double-side and color separation.ARB_program are supported (converted on-the-fly to glsl shaders).The Shader Conversion is really crude, so only simple shaders will work (especially, the implicit conversion float int is not handled).The FPE (Fixed Pipeline Emulator) has most OpenGL 1.5 drawing call implemented.OcclusionQuery is implemented, but with a 0 bits precision.Multiple Color attachment on Framebuffer are not supported.NPOT texture are supported, but not with GL_REPEAT / GL_MIRRORED, only GL_CLAMP will work properly (unless the GLES Hardware support NPOT).GL_SELECT as some limitation in its implementation (for example, current Depth buffer or bounded texture are not taken into account, also custom vertex shader will not work here).Reading of Depth or Stencil buffer will not work.Most function of OpenGL up to 1.5 are supported, with some notable exceptions: I have also some success with Linux port of XNA games, using either MonoGame or FNA. It has been tested successfully of a large selection of games and software, including: Minecraft, OpenMW, SeriousSam (both First and Second Encounters), RVGL (ReVolt GL), TSMC (The Secret Maryo Chronicles), TORCS, SpeedDreams, GL-117, Foobillard(plus), half life 1&2, Blender 2.68 to name just a few. ![]() The focus is on compatibility and speed with a wide selection of game and software. Go check this lib if you need things like RemoteGL or TinyGLES (for software rendering). This library is based on glshim ( ) but as now evolved far from it, with different feature set and objectives. There is also some WIP support for AmigaOS4, using experimental GLES2 driver for Warp3D. GL4ES is known to work on many platform: OpenPandora, ODroid, RaspberryPI (2 and 3 at least), PocketCHIP, "otherfruit"PI (like the OrangePI), Android, iOS, x86 and x86_64 Linux (tested using mesa-egl). ![]() There is also support for GLES 1.1 Hardware, emulating OpenGL 1.5, and some OpenGL 2.x+ extensions. AMD Radeon Adrenalin 22.7.This is a library provide OpenGL 2.x functionality for GLES2.0 accelerated Hardware (and of course also support OpenGL 1.5 function, sometimes better than when using GLES 1.1 backend).Intel Arc Pro A40 and A50 Professional G.AMD Radeon Software Adrenalin 22.8.1 Rel.NVIDIA GeForce RTX 40 (Ada Lovelace GPU).The End of EVGA GPUs: the Relationship w.NVIDIA GeForce RTX 4090 and RTX 4080 Unv.How to increase the security of your router.Gource: visualization tool for source control repositories.Win32 (+ Wine) Is The Only Stable ABI on Linux.This first version of the GL 2.1 demopack includes 41 demos: In my case, I use VSCodium on Windows, macOS and Linux and Geany on Raspberry Pi and TinkerBoard. With live coding, you can run a demo and edit the FRAME script at the same time in your favorite text editor. To enable or disable live coding, just set livecoding to 1 or 0: If you want to live-code a demo, just search for the livecoding XML attribute in the main.xml file (in the FRAME script XML node). Moreover, the live coding can be easily enabled or disabled. This new organization makes the discovering and tweaking of a demo simpler. Some demos have also other files like a, a or dnd.lua. Just drag and drop this file into GeeXLab to run the demo. Most of the demos are coded in Lua and each demo is split in several source codes: They should run on any OpenGL 2.1 capable system: I decided to split demos in several smaller packs according to the 3D API: a pack for OpenGL 2.1 demos, a pack for OpenGL 3.2 demos, a pack for Vulkan demos, etc.Īll demos in the OpenGL 2.1 demopack have been tested with latest GeeXLab 0.29.1. The 7-year old full samples pack, that includes OpenGL 2, 3, 4 and Vulkan demos, is become a real mess, many demos simply no longer work. ![]()
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